Pokemon Survivor Tier List
A data-based comparison of the 29 initial partners in the personality test, using unupgraded game values and starting-move behavior.
Source checked Oct 14, 2026 b297089
What is being compared
Each row begins with the partner's source-defined HP, movement speed, attack multiplier, types, and assigned starting move. Those are the values used when a new player enters a run before Pokémon-specific permanent upgrades are applied.
The move evolution column is about the starting move, not Pokémon form evolution. It links to the level 5 and run-stat requirement found in the same fixed source version.
No weighted score is used. A single score would require arbitrary weights for survival, mobility, damage, range, status, and ease of positioning. Hiding those choices inside one number would look precise without being more truthful.
The short profile uses distribution thirds within these 29 starters. It describes relative values and move shape, not measured strength.
- HP bands
- Lower below 90, middle 90-91, upper 92 or more.
- Speed bands
- Lower below 96, middle 96-103, upper 104 or more.
- Attack bands
- Lower below 1.04×, middle 1.04-1.05×, upper 1.06× or more.
Compare every starting partner
Filter or sort the unupgraded values. Names link to the Pokédex, moves link to Moves, and each move evolution links to its checked requirement.
29 starting partners
| Partner | Types | HP | Speed | Attack | Starting move | Move evolution | Data profile |
|---|---|---|---|---|---|---|---|
| Bulbasaur#1 Kanto | GrassPoison | 90 | 97 | 1.06× | Vine Whipmelee | Power WhipLevel 5 + Power | middle HP band, middle speed band, upper attack band. A forward melee arc that asks you to play closer to enemies. |
| Charmander#4 Kanto | Fire | 88 | 105 | 1.03× | Emberprojectile | Fire BlastLevel 5 + Power | lower HP band, upper speed band, lower attack band. A ranged attack aimed at the nearest available target. |
| Squirtle#7 Kanto | Water | 90 | 96 | 0.97× | Water Gunprojectile | ScaldLevel 5 + Power | middle HP band, middle speed band, lower attack band. A ranged attack aimed at the nearest available target. |
| Chikorita#152 Johto | Grass | 90 | 97 | 0.97× | Vine Whipmelee | Power WhipLevel 5 + Power | middle HP band, middle speed band, lower attack band. A forward melee arc that asks you to play closer to enemies. |
| Cyndaquil#155 Johto | Fire | 88 | 105 | 1.03× | Emberprojectile | Fire BlastLevel 5 + Power | lower HP band, upper speed band, lower attack band. A ranged attack aimed at the nearest available target. |
| Totodile#158 Johto | Water | 92 | 96 | 1.06× | Water Gunprojectile | ScaldLevel 5 + Power | upper HP band, middle speed band, upper attack band. A ranged attack aimed at the nearest available target. |
| Treecko#252 Hoenn | Grass | 88 | 107 | 1.06× | Razor Leafboomerang | Leaf StormLevel 5 + Reflexes | lower HP band, upper speed band, upper attack band. Leaves and returns, allowing hits on both parts of its path. |
| Torchic#255 Hoenn | Fire | 90 | 97 | 1.08× | Emberprojectile | Fire BlastLevel 5 + Power | middle HP band, middle speed band, upper attack band. A ranged attack aimed at the nearest available target. |
| Mudkip#258 Hoenn | Water | 92 | 95 | 1.08× | Water Gunprojectile | ScaldLevel 5 + Power | upper HP band, lower speed band, upper attack band. A ranged attack aimed at the nearest available target. |
| Turtwig#387 Sinnoh | Grass | 95 | 91 | 1.07× | Vine Whipmelee | Power WhipLevel 5 + Power | upper HP band, lower speed band, upper attack band. A forward melee arc that asks you to play closer to enemies. |
| Chimchar#390 Sinnoh | Fire | 90 | 104 | 1.02× | Emberprojectile | Fire BlastLevel 5 + Power | middle HP band, upper speed band, lower attack band. A ranged attack aimed at the nearest available target. |
| Piplup#393 Sinnoh | Water | 94 | 95 | 1.04× | Bubblenova | SurfLevel 5 + Sprint | upper HP band, lower speed band, middle attack band. A radial burst that trades focused fire for surrounding coverage. |
| Snivy#495 Unova | Grass | 90 | 104 | 0.95× | Razor Leafboomerang | Leaf StormLevel 5 + Reflexes | middle HP band, upper speed band, lower attack band. Leaves and returns, allowing hits on both parts of its path. |
| Tepig#498 Unova | Fire | 99 | 97 | 1.05× | Emberprojectile | Fire BlastLevel 5 + Power | upper HP band, middle speed band, middle attack band. A ranged attack aimed at the nearest available target. |
| Oshawott#501 Unova | Water | 95 | 97 | 1.05× | Water Gunprojectile | ScaldLevel 5 + Power | upper HP band, middle speed band, middle attack band. A ranged attack aimed at the nearest available target. |
| Chespin#650 Kalos | Grass | 95 | 94 | 1.04× | Vine Whipmelee | Power WhipLevel 5 + Power | upper HP band, lower speed band, middle attack band. A forward melee arc that asks you to play closer to enemies. |
| Fennekin#653 Kalos | Fire | 88 | 103 | 1.04× | Emberprojectile | Fire BlastLevel 5 + Power | lower HP band, middle speed band, middle attack band. A ranged attack aimed at the nearest available target. |
| Froakie#656 Kalos | Water | 88 | 108 | 1.04× | Water Gunprojectile | ScaldLevel 5 + Power | lower HP band, upper speed band, middle attack band. A ranged attack aimed at the nearest available target. |
| Rowlet#722 Alola | GrassFlying | 101 | 96 | 1× | Razor Leafboomerang | Leaf StormLevel 5 + Reflexes | upper HP band, middle speed band, lower attack band. Leaves and returns, allowing hits on both parts of its path. |
| Litten#725 Alola | Fire | 90 | 107 | 1.06× | Emberprojectile | Fire BlastLevel 5 + Power | middle HP band, upper speed band, upper attack band. A ranged attack aimed at the nearest available target. |
| Popplio#728 Alola | Water | 92 | 95 | 1.06× | Bubblenova | SurfLevel 5 + Sprint | upper HP band, lower speed band, upper attack band. A radial burst that trades focused fire for surrounding coverage. |
| Grookey#810 Galar | Grass | 92 | 105 | 1.06× | Vine Whipmelee | Power WhipLevel 5 + Power | upper HP band, upper speed band, upper attack band. A forward melee arc that asks you to play closer to enemies. |
| Scorbunny#813 Galar | Fire | 92 | 107 | 1.09× | Emberprojectile | Fire BlastLevel 5 + Power | upper HP band, upper speed band, upper attack band. A ranged attack aimed at the nearest available target. |
| Sobble#816 Galar | Water | 92 | 107 | 1.08× | Water Gunprojectile | ScaldLevel 5 + Power | upper HP band, upper speed band, upper attack band. A ranged attack aimed at the nearest available target. |
| Sprigatito#906 Paldea | Grass | 88 | 105 | 1.04× | Razor Leafboomerang | Leaf StormLevel 5 + Reflexes | lower HP band, upper speed band, middle attack band. Leaves and returns, allowing hits on both parts of its path. |
| Fuecoco#909 Paldea | Fire | 100 | 93 | 1.05× | Emberprojectile | Fire BlastLevel 5 + Power | upper HP band, lower speed band, middle attack band. A ranged attack aimed at the nearest available target. |
| Quaxly#912 Paldea | Water | 95 | 99 | 1.06× | Water Gunprojectile | ScaldLevel 5 + Power | upper HP band, middle speed band, upper attack band. A ranged attack aimed at the nearest available target. |
| Psyduck#54 Kanto | Water | 92 | 101 | 1.06× | Confusionprojectile | PsyshockLevel 5 + Reflexes | upper HP band, middle speed band, upper attack band. A ranged attack aimed at the nearest available target. |
| Slowpoke#79 Kanto | WaterPsychic | 110 | 84 | 1.06× | Confusionprojectile | PsyshockLevel 5 + Reflexes | upper HP band, lower speed band, upper attack band. A ranged attack aimed at the nearest available target. |
Clear a filter or try a different name.
Profiles at the edges
These lists show the highest raw values in the starter group. They are not recommendations and tied values remain tied.
How to read the tradeoffs
HP creates room for mistakes
More starting HP increases the raw damage a partner can take before upgrades, healing, defense, and run effects. It does not prevent dangerous positioning or replace movement.
Speed changes spacing
Base speed affects how quickly you can leave attack warnings, route around groups, and return for experience. Weather, terrain, buffs, permanent upgrades, and slows modify it later.
Attack multiplies move damage
The partner attack value is a multiplier applied to move damage before type effectiveness and critical hits. It does not describe cooldown, projectile count, status, or targeting.
Starting move changes the opening
Melee, projectile, boomerang, nova, and homing behavior create different positioning demands. Later card choices expand the move pool, so the first move does not define the whole run.
Permanent upgrades change the baseline
Upgrades belong to each Pokémon, not to one shared account-wide combat profile. Comparing a heavily upgraded favorite with a fresh starter is not a fair test of their base values. Move levels and run-stat cards also change a build after the opening minutes.
Frequently asked questions
Why is this page called a tier list without S, A, or B ranks?
Players search for a tier list when they want help choosing. The available evidence supports a transparent stat and starting-move comparison, not a tested letter ranking. The page keeps the search intent while refusing to invent results.
Does the highest attack multiplier mean the strongest starter?
No. It multiplies move damage, but starting HP, movement speed, move behavior, type effectiveness, upgrades, card luck, and player positioning also affect a run.
Are these Pokémon evolution paths?
No. The checked playable records do not define Pokémon form-evolution paths. The table shows how each partner's starting move can evolve during a run.
Will permanent upgrades change the comparison?
Yes. Upgrades are purchased separately for each Pokémon and can add HP, attack, speed, cooldown reduction, defense, regeneration, pickup range, experience gain, critical chance, and other benefits. The table compares unupgraded source values.
Source and limits
The comparison uses the site's pinned PokéSurvivor source snapshot. It does not import competitor ranks, main-series battle stats, community votes, or unrecorded playtest claims. Strategy language is limited to what can be inferred from source values and documented move behavior.