Move evolution checker

Check one move against the known level and run-stat requirements. Nothing is read from your game save.

The checker assumes the selected base move has not already evolved.

Known-condition result

Select a move

Choose a move, enter its current level, and confirm whether you took the required stat card during this run.

59 move evolutions

Base moveTypeEvolved moveMove levelRun-stat cardOther conditionsEvolution effect
Tackletackle Normal Take Down 5 VigorTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
Quick Attackquick-attack Normal Extreme Speed 5 SprintTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more distance and less cooldown
Body Slambody-slam Normal Giga Impact 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
Hyper Voicehyper-voice Normal Uproar 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. +6 projectiles, ×1.6 damage and +1 pierce
Emberember Fire Fire Blast 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Flamethrowerflamethrower Fire Overheat 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.7 damage, +4 shots and +1 pierce
Fire Spinfire-spin Fire Sacred Fire 5 SynthesisTake at least once this run Not already evolved. Move behavior supports evolution. +2 orbs, ×1.7 damage and more radius
Heat Waveheat-wave Fire Eruption 5 VigorTake at least once this run Not already evolved. Move behavior supports evolution. +6 projectiles, ×1.6 damage and +1 pierce
Water Gunwater-gun Water Scald 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Bubblebubble Water Surf 5 SprintTake at least once this run Not already evolved. Move behavior supports evolution. +6 projectiles, ×1.6 damage and +1 pierce
Hydro Pumphydro-pump Water Hydro Cannon 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, a 50% wider and longer beam
Vine Whipvine-whip Grass Power Whip 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
Razor Leafrazor-leaf Grass Leaf Storm 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +1 boomerang and more range
Petal Blizzardleaf-storm Grass Petal Dance 5 SynthesisTake at least once this run Not already evolved. Move behavior supports evolution. +2 orbs, ×1.7 damage and more radius
Grass Knotgiga-drain Grass Frenzy Plant 5 VigorTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage and 35% more radius
Thunder Shockthunder-shock Electric Thunder 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Dischargedischarge Electric Electric Terrain 5 ArmorTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage and 35% more radius
Thunderboltthunderbolt Electric Zap Cannon 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.7 damage and +3 jumps
Confusionconfusion Psychic Psyshock 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Psybeampsybeam Psychic Future Sight 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, a 50% wider and longer beam
Psychicpsychic Psychic Expanding Force 5 MagnetTake at least once this run Not already evolved. Move behavior supports evolution. +6 projectiles, ×1.6 damage and +1 pierce
Sludgesludge Poison Sludge Bomb 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Poison Stingpoison-sting Poison Poison Jab 5 SprintTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Toxictoxic Poison Poison Gas 5 SynthesisTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, bigger and longer-lasting pools
Mud Shotmud-shot Ground Earth Power 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. +6 projectiles, ×1.6 damage and +1 pierce
Bulldozebulldoze Ground Earthquake 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage and 35% more radius
Gustgust Flying Hurricane 5 SprintTake at least once this run Not already evolved. Move behavior supports evolution. +2 orbs, ×1.7 damage and more radius
Wing Attackwing-attack Flying Brave Bird 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
Bug Bitebug-bite Bug X-Scissor 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
String Shotstring-shot Bug Sticky Web 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 mines and a bigger blast
Bug Buzzbug-buzz Bug Swarm 5 SynthesisTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage and 35% more radius
Rock Throwrock-throw Rock Stone Edge 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Rock Sliderock-slide Rock Stealth Rock 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.7 damage, +2 meteors and more radius
Ice Beamice-beam Ice Blizzard 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, a 50% wider and longer beam
Powder Snowpowder-snow Ice Icy Wind 5 SprintTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage and 35% more radius
Karate Chopkarate-chop Fighting Close Combat 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
Aura Sphereaura-sphere Fighting Focus Blast 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Licklick Ghost Shadow Punch 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
Shadow Ballshadow-ball Ghost Phantom Force 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 projectiles, +2 pierce and bigger
Dragon Ragedragon-rage Dragon Draco Meteor 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, a 50% wider and longer beam
Fairy Windfairy-wind Fairy Moonblast 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. +6 projectiles, ×1.6 damage and +1 pierce
Dazzling Gleamdazzling-gleam Fairy Misty Terrain 5 SynthesisTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage and 35% more radius
Metal Clawmetal-claw Steel Iron Head 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
Flash Cannonflash-cannon Steel Steel Beam 5 ArmorTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, a 50% wider and longer beam
Bitebite Dark Crunch 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more range and hits in 360°
Dark Pulsedark-pulse Dark Snarl 5 SprintTake at least once this run Not already evolved. Move behavior supports evolution. +6 projectiles, ×1.6 damage and +1 pierce
Night Shadenight-shade Dark Nightmare 5 SynthesisTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage and 35% more radius
Bonemerangbonemerang Ground Bone Rush 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +1 boomerang and more range
Psycho Cutpsycho-cut Psychic Psychic Fangs 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +1 boomerang and more range
Spikesspikes Ground Fissure 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 mines and a bigger blast
Toxic Spikestoxic-spikes Poison Gunk Shot 5 SynthesisTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +2 mines and a bigger blast
Hailhail Ice Avalanche 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.7 damage, +2 meteors and more radius
Meteor Mashmeteor-mash Steel Magnet Bomb 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.7 damage, +2 meteors and more radius
Will-O-Wispwill-o-wisp Fire Inferno 5 ReflexesTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +1 at a time and fires faster
Substitutesubstitute Normal Double Team 5 ArmorTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, +1 at a time and fires faster
Aerial Aceaerial-ace Flying Acrobatics 5 SprintTake at least once this run Not already evolved. Move behavior supports evolution. ×1.9 damage, more distance and less cooldown
Flame Wheelflame-wheel Fire Flare Blitz 5 SprintTake at least once this run Not already evolved. Move behavior supports evolution. ×1.8 damage, bigger and longer-lasting pools
Bubble Beambubble-beam Water Aqua Tail 5 PowerTake at least once this run Not already evolved. Move behavior supports evolution. ×1.7 damage, +4 shots and +1 pierce
Hexhex Ghost Poltergeist 5 MagnetTake at least once this run Not already evolved. Move behavior supports evolution. ×1.7 damage and +3 jumps

What happens after the conditions are met

Meeting the conditions changes the move from waiting to ready. It does not transform in the middle of combat. The game evaluates ready evolutions when it builds a level-up card offer.

If at least one evolution is ready, the first ready evolution candidate is inserted into that next offer. That makes one ready evolution guaranteed at the next card selection, not at the exact moment you take the stat card or reach level 5.

If several moves are ready at the same time, the first candidate is guaranteed. Other ready evolutions keep their evolution-card weight and may also appear, but the implementation does not promise every ready move in one three-card offer.

Choosing the golden card applies the behavior-specific modifiers, changes the displayed move name, and records the evolution in progress statistics.

Worked rule examples

These examples apply the same checker branches without claiming a particular card draw or survival result.

Ember at level 4 with Power

Power is present, but Ember has not reached level 5. The next step is one more Ember upgrade.

Missing move level

Ember at level 5 without Power

The move is maxed, but the required run-stat card is absent. Take Power during the same run.

Missing run stat

Ember at level 5 with Power

Known conditions are met for Fire Blast. The ready evolution can enter the next level-up offer.

Eligible

Swords Dance at level 5

Swords Dance is a buff and has no source-defined move evolution. No stat card can create one.

No path

Common reasons an evolution is missing

The move is not level 5

Move levels and player levels are different. The move itself must complete all four behavior-family upgrades.

The stat card was not taken

Seeing Power, Sprint, or another required card is not enough. You must choose it during the current run.

The move has no path

Five buff moves do not evolve. The complete table contains only the 59 paths defined in this source snapshot.

Another ready evolution comes first

Only the first ready evolution is guaranteed into a three-card offer. Other ready candidates retain their weight.

You have not reached another level-up offer

Readiness is evaluated when cards are generated. Conditions can be satisfied before the next card screen appears.

The source version changed

This checker is pinned to the commit and verification date in the header. Later game changes require a new extraction and audit.

Frequently asked questions

Is this Pokémon form evolution?

No. This page covers move evolution during a run. The checked playable Pokémon records do not define form-evolution paths, so main-series requirements are not substituted here.

Does level 5 alone evolve a move?

No. An eligible move also asks for one specific run-stat card, such as Power, Vigor, Sprint, Reflexes, Armor, Synthesis, or Magnet. That card must have been taken at least once during the current run.

When does the golden evolution card appear?

Eligibility is checked when the next level-up offer is built. If one or more evolutions are ready, the first ready evolution candidate is guaranteed into that offer. Other ready evolutions remain weighted candidates.

Why does a buff move show no evolution path?

The five buff moves strengthen the player and have no evolution entries in the pinned source. The checker reports that absence instead of inventing a path.

Does the checker read my game save?

No. It only evaluates the move, level, and checkbox values entered on this page. It has no account, payment, or save access.

Rule source

Move paths, requirements, and evolution modifiers come from js/data/moves.js. Card eligibility, ready-evolution priority, and offer construction come from js/systems/levelup.js at commit b297089, verified 2026-10-14.