Ember at level 4 with Power
Power is present, but Ember has not reached level 5. The next step is one more Ember upgrade.
Missing move levelCheck 59 source-defined move evolutions. This page is about evolving attacks during a run, not evolving Pokémon forms.
Source checked Oct 14, 2026 b297089
59 move evolutions
| Base move | Type | Evolved move | Move level | Run-stat card | Other conditions | Evolution effect |
|---|---|---|---|---|---|---|
Tackletackle | Normal | Take Down | 5 | VigorTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
Quick Attackquick-attack | Normal | Extreme Speed | 5 | SprintTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more distance and less cooldown |
Body Slambody-slam | Normal | Giga Impact | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
Hyper Voicehyper-voice | Normal | Uproar | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | +6 projectiles, ×1.6 damage and +1 pierce |
Emberember | Fire | Fire Blast | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Flamethrowerflamethrower | Fire | Overheat | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.7 damage, +4 shots and +1 pierce |
Fire Spinfire-spin | Fire | Sacred Fire | 5 | SynthesisTake at least once this run | Not already evolved. Move behavior supports evolution. | +2 orbs, ×1.7 damage and more radius |
Heat Waveheat-wave | Fire | Eruption | 5 | VigorTake at least once this run | Not already evolved. Move behavior supports evolution. | +6 projectiles, ×1.6 damage and +1 pierce |
Water Gunwater-gun | Water | Scald | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Bubblebubble | Water | Surf | 5 | SprintTake at least once this run | Not already evolved. Move behavior supports evolution. | +6 projectiles, ×1.6 damage and +1 pierce |
Hydro Pumphydro-pump | Water | Hydro Cannon | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, a 50% wider and longer beam |
Vine Whipvine-whip | Grass | Power Whip | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
Razor Leafrazor-leaf | Grass | Leaf Storm | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +1 boomerang and more range |
Petal Blizzardleaf-storm | Grass | Petal Dance | 5 | SynthesisTake at least once this run | Not already evolved. Move behavior supports evolution. | +2 orbs, ×1.7 damage and more radius |
Grass Knotgiga-drain | Grass | Frenzy Plant | 5 | VigorTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage and 35% more radius |
Thunder Shockthunder-shock | Electric | Thunder | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Dischargedischarge | Electric | Electric Terrain | 5 | ArmorTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage and 35% more radius |
Thunderboltthunderbolt | Electric | Zap Cannon | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.7 damage and +3 jumps |
Confusionconfusion | Psychic | Psyshock | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Psybeampsybeam | Psychic | Future Sight | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, a 50% wider and longer beam |
Psychicpsychic | Psychic | Expanding Force | 5 | MagnetTake at least once this run | Not already evolved. Move behavior supports evolution. | +6 projectiles, ×1.6 damage and +1 pierce |
Sludgesludge | Poison | Sludge Bomb | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Poison Stingpoison-sting | Poison | Poison Jab | 5 | SprintTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Toxictoxic | Poison | Poison Gas | 5 | SynthesisTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, bigger and longer-lasting pools |
Mud Shotmud-shot | Ground | Earth Power | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | +6 projectiles, ×1.6 damage and +1 pierce |
Bulldozebulldoze | Ground | Earthquake | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage and 35% more radius |
Gustgust | Flying | Hurricane | 5 | SprintTake at least once this run | Not already evolved. Move behavior supports evolution. | +2 orbs, ×1.7 damage and more radius |
Wing Attackwing-attack | Flying | Brave Bird | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
Bug Bitebug-bite | Bug | X-Scissor | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
String Shotstring-shot | Bug | Sticky Web | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 mines and a bigger blast |
Bug Buzzbug-buzz | Bug | Swarm | 5 | SynthesisTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage and 35% more radius |
Rock Throwrock-throw | Rock | Stone Edge | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Rock Sliderock-slide | Rock | Stealth Rock | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.7 damage, +2 meteors and more radius |
Ice Beamice-beam | Ice | Blizzard | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, a 50% wider and longer beam |
Powder Snowpowder-snow | Ice | Icy Wind | 5 | SprintTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage and 35% more radius |
Karate Chopkarate-chop | Fighting | Close Combat | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
Aura Sphereaura-sphere | Fighting | Focus Blast | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Licklick | Ghost | Shadow Punch | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
Shadow Ballshadow-ball | Ghost | Phantom Force | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 projectiles, +2 pierce and bigger |
Dragon Ragedragon-rage | Dragon | Draco Meteor | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, a 50% wider and longer beam |
Fairy Windfairy-wind | Fairy | Moonblast | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | +6 projectiles, ×1.6 damage and +1 pierce |
Dazzling Gleamdazzling-gleam | Fairy | Misty Terrain | 5 | SynthesisTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage and 35% more radius |
Metal Clawmetal-claw | Steel | Iron Head | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
Flash Cannonflash-cannon | Steel | Steel Beam | 5 | ArmorTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, a 50% wider and longer beam |
Bitebite | Dark | Crunch | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more range and hits in 360° |
Dark Pulsedark-pulse | Dark | Snarl | 5 | SprintTake at least once this run | Not already evolved. Move behavior supports evolution. | +6 projectiles, ×1.6 damage and +1 pierce |
Night Shadenight-shade | Dark | Nightmare | 5 | SynthesisTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage and 35% more radius |
Bonemerangbonemerang | Ground | Bone Rush | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +1 boomerang and more range |
Psycho Cutpsycho-cut | Psychic | Psychic Fangs | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +1 boomerang and more range |
Spikesspikes | Ground | Fissure | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 mines and a bigger blast |
Toxic Spikestoxic-spikes | Poison | Gunk Shot | 5 | SynthesisTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +2 mines and a bigger blast |
Hailhail | Ice | Avalanche | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.7 damage, +2 meteors and more radius |
Meteor Mashmeteor-mash | Steel | Magnet Bomb | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.7 damage, +2 meteors and more radius |
Will-O-Wispwill-o-wisp | Fire | Inferno | 5 | ReflexesTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +1 at a time and fires faster |
Substitutesubstitute | Normal | Double Team | 5 | ArmorTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, +1 at a time and fires faster |
Aerial Aceaerial-ace | Flying | Acrobatics | 5 | SprintTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.9 damage, more distance and less cooldown |
Flame Wheelflame-wheel | Fire | Flare Blitz | 5 | SprintTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.8 damage, bigger and longer-lasting pools |
Bubble Beambubble-beam | Water | Aqua Tail | 5 | PowerTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.7 damage, +4 shots and +1 pierce |
Hexhex | Ghost | Poltergeist | 5 | MagnetTake at least once this run | Not already evolved. Move behavior supports evolution. | ×1.7 damage and +3 jumps |
Reset the filters or try another move name.
Meeting the conditions changes the move from waiting to ready. It does not transform in the middle of combat. The game evaluates ready evolutions when it builds a level-up card offer.
If at least one evolution is ready, the first ready evolution candidate is inserted into that next offer. That makes one ready evolution guaranteed at the next card selection, not at the exact moment you take the stat card or reach level 5.
If several moves are ready at the same time, the first candidate is guaranteed. Other ready evolutions keep their evolution-card weight and may also appear, but the implementation does not promise every ready move in one three-card offer.
Choosing the golden card applies the behavior-specific modifiers, changes the displayed move name, and records the evolution in progress statistics.
These examples apply the same checker branches without claiming a particular card draw or survival result.
Power is present, but Ember has not reached level 5. The next step is one more Ember upgrade.
Missing move levelThe move is maxed, but the required run-stat card is absent. Take Power during the same run.
Missing run statKnown conditions are met for Fire Blast. The ready evolution can enter the next level-up offer.
EligibleSwords Dance is a buff and has no source-defined move evolution. No stat card can create one.
No pathMove levels and player levels are different. The move itself must complete all four behavior-family upgrades.
Seeing Power, Sprint, or another required card is not enough. You must choose it during the current run.
Five buff moves do not evolve. The complete table contains only the 59 paths defined in this source snapshot.
Only the first ready evolution is guaranteed into a three-card offer. Other ready candidates retain their weight.
Readiness is evaluated when cards are generated. Conditions can be satisfied before the next card screen appears.
This checker is pinned to the commit and verification date in the header. Later game changes require a new extraction and audit.
No. This page covers move evolution during a run. The checked playable Pokémon records do not define form-evolution paths, so main-series requirements are not substituted here.
No. An eligible move also asks for one specific run-stat card, such as Power, Vigor, Sprint, Reflexes, Armor, Synthesis, or Magnet. That card must have been taken at least once during the current run.
Eligibility is checked when the next level-up offer is built. If one or more evolutions are ready, the first ready evolution candidate is guaranteed into that offer. Other ready evolutions remain weighted candidates.
The five buff moves strengthen the player and have no evolution entries in the pinned source. The checker reports that absence instead of inventing a path.
No. It only evaluates the move, level, and checkbox values entered on this page. It has no account, payment, or save access.
Move paths, requirements, and evolution modifiers come from js/data/moves.js. Card eligibility, ready-evolution priority, and offer construction come from js/systems/levelup.js at commit b297089, verified 2026-10-14.